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IGN stated, "After seeing the screenshots, our jaws hit the floor at the amount of detail. IGN ranked the graphics in this third release, "a joy to watch The trend in improved graphics continued well into the next release, Age of Empires III, much to the delight of reviewers. The graphics continued to improve in Age of Mythology and was praised by a majority of reviewers. Allgame praised the advanced grouping and path-finding systems in the second release. From the original release to the second, Age of Empires II: The Age of Kings, noteworthy improvements gained praise from several critics.Įurogamer welcomed its introduction of female villagers as compared with the original male only version. The graphics and visuals of Age of Empires improved with each successive release. Age of Mythology: The Titans lets players use an AI debugger when creating custom scenarios players can change the settings of computer players and make them act according to certain patterns.
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In Age of Empires II: The Conquerors the AI was given a high priority, the result being the "smart villager" feature, which was included in subsequent games of the series.Īfter building a structure that stores or produces resources, smart villagers would proceed to collect resources related to the structure, such as crops from farms or ore from exposed deposits. The AI eventually overcomes players' strategies and easily destroys their villages after several games. Choosing to battle against the AI - rather than following the storyline - allows the AI to adapt to players' strategies and even remember which games it won and lost. Age of Empires allows players to choose to play either along specialized, story-backed conditions or as individual battles against the AI and other players. He said that the AI in the game relies on tactics and strategies to win, instead of "cheating" by giving bonus resources to itself, or tweaking its units to be stronger than normal. AI specialist Dave Pottinger noted the development team gave the AI in the original game a very high priority, and spent over a year working on it. The artificial intelligence AI used in the Age of Empires series has been developed and improved regularly by designers. The team had worried they "couldn't get away" with a third historical-based game, and chose mythology as the setting after they had discussed several options. He pointed out the goal was for the players of the game to have fun, "not designers or researchers.
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Majesco Entertainment published the game on February 14, It is similar to other turn-based games, such as Advance Wars, but with a gameplay based on its PC counterpart. Age of Mythology shared many elements of gameplay with the main series, and was considered a part of the series, despite its different focus.
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